Fleet movement can be done in a variety of ways. We’ll discuss them in detail with increasing complexity.
You must know how to select a fleet before you can proceed further. Click [Fleet Selection] to find out more.
Direct movement behaves exactly like moving a group of ships around with one difference – you can do the same even in sectors beyond your command radius.
Note: You’ll need to open the Strategic Map (global view) by press ‘[' key first.
Using the Strategic Map, you can right-click on any sectors with a fleet to get them there. However, do note - using this way, the fleet will move to the center of the sector by default behaviour. This may or may not be desirable depending on circumstances.
Auto-Navigation can fail to function under certain circumstance - especially when the navigation system is unable to determine a path to its destination. In such a case, it'd be better to guide the fleet manually using the next method below.
Customized Plotting of Paths
Note: The grey arrows depict the current path being designated - not the confirmed path. This is done by holding CTRL key after selecting Fleet 1.
Customized navigation is by far the most desirable means of moving a fleet across sectors. Unlike auto-navigation, fleets do not travel to the center of the sector when a customized navigation path is given. To create a custom path, do the following steps:
Step 1: Open the Strategy Map (global view)
Step 2: Select the fleet you want to move
Step 3: Hold CTRL, do not let go until you're done
Step 3a: Once Ctrl (either Left/Right) is pressed, the Strategy Map will highlight possible sectors to navigate to in light yellow.
Step 3b: Move your cursor over the desired sector and the possible sectors gets updated to the next set. Repeat this step 3a until you've reached your destination sector.
Step 4: Release CTRL and the path is confirmed
Note: Now that I've confirmed my path, Fleet 1 will automatically move the path I've designated and stop at the top-right corner of Sector 3.
Fleets generally move in tandem. That means all ships will follow the speed of the slowest ship in the fleet. This allows the fleet to remain together in formation as much as possible. As such, fleet movement speed is only as fast as its slowest ship.
However, it doesn't apply to all ships in the fleet. Scout vessels generally are free to move at their full speed during their reconnaissance mission given to them by their fleet commander. On top of that, ships that are enroute from a remote location to join the fleet will NOT subjected the slowest speed in the fleet as well. This only happens when the vessel has arrived near the fleet.
Next - Fleet Assault
Discover how a fleet attacks and how you can attack specific remote targets. Fleet Assault is a chapter divided into 3 parts. Let's begin with Fleet Direct Attack first.
Next >>> [Fleet Direct Attack]
Alternative, Understanding Status Effects
If you think you’re more than ready to take on the enemy, you’ll have to understand what they can potentially do to you. Status effects are after effects left behind even after the weapon, projectile or energy has expired. Some effects can kill, others can kill fast. Therefore, understanding these effects lead to better judgement in the field.